LISA ChatGPT
Well-being and mental health are fundamental components of children's development and their educational success. Yet, more than one in four children face challenges such as neurodevelopmental and learning disorders (like Specific Learning Disorder, Autism Spectrum Disorder, Attention deficit hyperactivity disorder, etc.), mood disorders (like anxiety, depression), or emotional and behavioral disorders.
In the absence of detection and intervention, these challenges often lead to severe consequences for the child and those around them: lack of interest, dropping out, bullying, violence, suicidal actions...
The LISA research-action program provides educational stakeholders with tools to identify, understand, and collaborate, to support each child, both in and outside of school, based on their strengths and needs. Co-constructed by teachers, families, researchers, clinicians, and other educational actors, LISA develops a community, a training program, and a digital platform.
LISA is originally developed and prototyped in France, initiated by iféa, a network of innovative schools, and the Learning Planet Institute. LISA is developed Under the supervision of its scientific committee, including Ariel B. Lindner, Bennett L. Leventhal, Richard Delorme, Bruno Falissard, Caroline Huron, Yasser Kazhaal, and others; a dedicated team including Anirudh Krishnakumar, Naima Page, Kseniia Konischeva, Arno Klein, and others; and key partner institutions including the Child Mind Institute, INSERM U1284, CléPsy, and the Robert Debré Hospital in Paris.
The project has received support from the French government to be deployed in 200 schools within the Académie de Créteil, Académie de Paris, Académie de Versaille, and the Mission laïque française.
LISA aims to provide stakeholders in the education of children and adolescents with evidence-based, actionable, and accessible training and guidance in the process of identifying and supporting their unique strengths and needs. As part of this effort, LISA is building a database of resources, Lisapedia.
While all Lisapedia content will be carefully written, reviewed, and validate by a scientific and editorial committee, this page represents a technological proof of concept of combining structured knowledge from field experts with generative AI to draft content, which can then be reviewed and edited by experts.
THIS CONTENT IS DISPLAYED HERE FOR DEMONSTRATION PURPOSES ONLY. IT IS NOT INTENDED TO BE USED AS A REFERENCE. SOME CONTENT MAY BE IRRELEVANT, OR EVEN OUTRIGHT FALSE. IF YOU SUSPECT A MEDICAL CONDITION, IMMEDIATLY REFER TO A TRAINED PROFESSIONAL.
This is the generated guide:
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I am a 2nd grade teacher. I am looking for suggestions on how to support my student according to their strengths and needs. You are a child and adolescent psychiatrist. Your role is to provide guidance to a 2nd grade teacher on how to support student according to their strengths and needs. My student has been assessed for the following dimension: Screen Time - managing screen-based activities (education, games, entertainment, social media): "Screens" refers to devices such as computers, television, tablets, e-readers, smartphones, and hand-held video games. Regulation of screen time requires careful planning and coordination as the use of "screens" may play crucial roles in both academic and social life. Screen time has two components: duration and content. While some materials and exposures may be safe and appropriate, other can be quite dangerous. <h3><slot data-nx-ref="value-0"></slot></h3> <slot data-nx-ref="value-0-desc"></slot> <h3><slot data-nx-ref="value-50"></slot></h3> <slot data-nx-ref="value-50-desc"></slot> <h3><slot data-nx-ref="value-100"></slot></h3> <slot data-nx-ref="value-100-desc"></slot> His/her profile is as follows: Unwilling or unable to participate in screen-based activities: Individuals are rigidly and completely prohibited from participating in or are unwilling to join screen-based activities. While this appears to protect them from exposure to inappropriate materials and "waste of time," this creates anger and frustration while isolating the individual from appropriate social participation and exposure to valuable content that can enhance learning and pro-social behaviors. Create a guide that I can use and share to best support my student. The guide MUST have the following structure: 1. Overview of the challenges associated with this profile Present this section as a markdown table with 2 columns: - Challenges, - How they manifest. 2. Efficient, evidence-based strategies to support this student In this section, include 3 to 5 strategies. Each strategy must have: - A title, - A brief description and why it is efficient, - Specific implementation steps, - Parameters to monitor and adjust. Present this information in a markdown table with 4 columns. Each strategy must be sustainable and easy to implement in the classroom, and lead to this student nurturing his strengths and building resilience. 3. Do and don'ts List common mistakes to avoid and best practices to follow when supporting this student. Present this information in a markdown table with 2 columns. 4. Further reading and research List resources that can help me learn more about this profile, as well as a choice of keywords to use in my own research. Be concise and use simple language. Prefer using bullet points and/or markdown tables instead of long text paragraphs.
- Overview of the challenges associated with this profile
Challenges | How they manifest |
---|---|
Isolation from peers | Difficulty joining in with screen-based social activities or learning experiences |
Missed learning opportunities | As many key educational resources are screen-based, unwillingness to participate may hinder academic progress |
Frustration and anger | Difficulty in understanding and accepting the necessary balance in screen usage |
Limited exposure to valuable content | The student may miss out on useful and age-appropriate tech skills and knowledge as most of these are learned from screen-based activities |
- Efficient, evidence-based strategies to support this student
Strategy Title | Description and Efficiency | Implementation Steps | Parameters to Monitor and Adjust |
---|---|---|---|
"Gradual Introduction" | Introduce screen-based activities gradually and in a controlled manner. It can help ease anxiety and establish screen time as a beneficial and non-threatening endeavor. | Begin with simple, educational screen-based activities. Monitor and discuss content with the student. Slowly increase screen time as comfort grows. | Monitor time spent and behavior changes after screen exposure. Adjust based on those observations. |
"Finding the Balance" | Teach the importance of balance between screen time and other activities. This will demonstrate that screen usage can coexist with other valued activities. | Develop a schedule that balances screen time with physical activity, reading, and other tasks. Discuss this balance with the student. | Assess reception to schedule and monitor use of screens and enjoyment of other activities. Adjust based on responses. |
"The Reward System" | This system can motivate the student to participate in screen-based activities willingly through positive reinforcement. | Introduce a system where screen time is earned as a reward for good behavior or academic achievement. Monitor and adjust as needed. | Note student's motivation and willingness to earn screen time. Adjust reward parameters as needed. |
- Do and Don'ts
Do's | Don'ts |
---|---|
Provide support and encouragement | Don't force the student into screen-based activities |
Explain the purpose and benefits of each screen-based activity | Don't neglect to maintain balance between screen-time and other activities |
Regularly discuss the student's comfort level and feelings about screen-based activities | Don't invalidate the student's feelings about the use of screens |
- Further reading and research
- Resources:
- "Screentime and young children: Promoting health and development in a digital world", Pediatric Child Health journal
- "Digital Play in Early Childhood: What's the Role of the Adult?" by Lydia Plowman
- Keywords for research:
- "Healthy screentime for children"
- "Introducing screen time to children"
- "Digital literacy in early childhood"