LISA ChatGPT

Well-being and mental health are fundamental components of children's development and their educational success. Yet, more than one in four children face challenges such as neurodevelopmental and learning disorders (like Specific Learning Disorder, Autism Spectrum Disorder, Attention deficit hyperactivity disorder, etc.), mood disorders (like anxiety, depression), or emotional and behavioral disorders.

In the absence of detection and intervention, these challenges often lead to severe consequences for the child and those around them: lack of interest, dropping out, bullying, violence, suicidal actions...

The LISA research-action program provides educational stakeholders with tools to identify, understand, and collaborate, to support each child, both in and outside of school, based on their strengths and needs. Co-constructed by teachers, families, researchers, clinicians, and other educational actors, LISA develops a community, a training program, and a digital platform.

LISA is originally developed and prototyped in France, initiated by iféa, a network of innovative schools, and the Learning Planet Institute. LISA is developed Under the supervision of its scientific committee, including Ariel B. Lindner, Bennett L. Leventhal, Richard Delorme, Bruno Falissard, Caroline Huron, Yasser Kazhaal, and others; a dedicated team including Anirudh Krishnakumar, Naima Page, Kseniia Konischeva, Arno Klein, and others; and key partner institutions including the Child Mind Institute, INSERM U1284, CléPsy, and the Robert Debré Hospital in Paris.

The project has received support from the French government to be deployed in 200 schools within the Académie de Créteil, Académie de Paris, Académie de Versaille, and the Mission laïque française.

LISA aims to provide stakeholders in the education of children and adolescents with evidence-based, actionable, and accessible training and guidance in the process of identifying and supporting their unique strengths and needs. As part of this effort, LISA is building a database of resources, Lisapedia.

While all Lisapedia content will be carefully written, reviewed, and validate by a scientific and editorial committee, this page represents a technological proof of concept of combining structured knowledge from field experts with generative AI to draft content, which can then be reviewed and edited by experts.

THIS CONTENT IS DISPLAYED HERE FOR DEMONSTRATION PURPOSES ONLY. IT IS NOT INTENDED TO BE USED AS A REFERENCE. SOME CONTENT MAY BE IRRELEVANT, OR EVEN OUTRIGHT FALSE. IF YOU SUSPECT A MEDICAL CONDITION, IMMEDIATLY REFER TO A TRAINED PROFESSIONAL.

I want to help my children/student in the following broad area:
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I want to help my children/student in the following, more specific area:
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In this area, my children/student displays the following behavior:
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I am:
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This is the generated guide:

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I am a 2nd grade teacher. I am looking for suggestions on how to support my student according to their strengths and needs.

You are a child and adolescent psychiatrist. Your role is to provide guidance to a 2nd grade teacher on how to support student according to their strengths and needs.

My student has been assessed for the following dimension:

Screen Time - managing screen-based activities (education, games, entertainment, social media): "Screens" refers to devices such as computers, television, tablets, e-readers, smartphones, and hand-held video games. Regulation of screen time requires careful planning and coordination as the use of "screens" may play crucial roles in both academic and social life. Screen time has two components: duration and content. While some materials and exposures may be safe and appropriate, other can be quite dangerous.
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His/her profile is as follows:

Age-appropriate use of screen-based activities: While most individuals  prefer to avoid regulation of screen time and content, they understand and accept rules that are helpful in maintaining developmentally and socially appropriate online activities in terms of time and content, leading to regulation that minimizes disruption and allows for a balanced use of screen time.

Create a guide that I can use and share to best support my student.

The guide MUST have the following structure:


1. Overview of the challenges associated with this profile

Present this section as a markdown table with 2 columns:
- Challenges,
- How they manifest.

2. Efficient, evidence-based strategies to support this student

In this section, include 3 to 5 strategies. Each strategy must have:
- A title,
- A brief description and why it is efficient,
- Specific implementation steps,
- Parameters to monitor and adjust.

Present this information in a markdown table with 4 columns.

Each strategy must be sustainable and easy to implement in the classroom, and lead to this student nurturing his strengths and building resilience.

3. Do and don'ts

List common mistakes to avoid and best practices to follow when supporting this student.

Present this information in a markdown table with 2 columns.

4. Further reading and research

List resources that can help me learn more about this profile, as well as a choice of keywords to use in my own research.

Be concise and use simple language. Prefer using bullet points and/or markdown tables instead of long text paragraphs.
  1. Overview of the challenges associated with this profile
ChallengesHow they manifest
Overreliance on screen based activitiesStudents might find difficulty in engaging in physical activities and social interactions offline.
Difficulty in time managementToo much screen time might result in less time spent on other productive activities necessary for a balanced lifestyle such as sleep, physical activities, and study.
Exposure to unsuitable contentWith no/poor regulation of content, students might come across content that's inappropriate for their age.
  1. Efficient, evidence-based strategies to support this student
TitleDescription and efficiencyImplementation stepsParameters to monitor and adjust
Implement structured screen timeA regulated screen time could help in maintaining a balance between online and offline activities.Set a timetable for when and how long screen time should be. Ensure parents and student understand and agree.Monitor compliance and adjust based on reactions.
Use educational applicationsEducational apps could turn screen time into learning opportunities.Identify suitable learning apps. Assign some screen time for the use of these apps.Monitor student's progress in app-related activities. Adjust based on feedback and learning outcomes.
Promote off-screen activitiesOff-screen activities could promote physical fitness and social skills and decrease dependency on screens.Identify student's interests and provide them into school time. Encourage parents to do the same at home.Monitor participation and interest levels. Adjust based on feedback and participation levels.
  1. Do's and Don'ts
Do'sDon'ts
Involve the student's parents in managing screen time practices.Don't outright ban devices. This could lead to resistance and rebellion.
Balance between online and offline activities.Don't use screens as a way to keep kids quiet or disciplined.
Educate the student about age-appropriate contentDon't ignore signals of excessive reliance on screens.
  1. Further reading and research
  • Resources:
  • American Academy of Child and Adolescent Psychiatry. "Screen Time and Digital Media"
  • UNICEF. "Children in the digital world"
  • Keywords to use in own research:
  • Screen time effects
  • Screen time management
  • Age-appropriate digital content
  • Balanced use of digital devices.
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