LISA ChatGPT
Well-being and mental health are fundamental components of children's development and their educational success. Yet, more than one in four children face challenges such as neurodevelopmental and learning disorders (like Specific Learning Disorder, Autism Spectrum Disorder, Attention deficit hyperactivity disorder, etc.), mood disorders (like anxiety, depression), or emotional and behavioral disorders.
In the absence of detection and intervention, these challenges often lead to severe consequences for the child and those around them: lack of interest, dropping out, bullying, violence, suicidal actions...
The LISA research-action program provides educational stakeholders with tools to identify, understand, and collaborate, to support each child, both in and outside of school, based on their strengths and needs. Co-constructed by teachers, families, researchers, clinicians, and other educational actors, LISA develops a community, a training program, and a digital platform.
LISA is originally developed and prototyped in France, initiated by iféa, a network of innovative schools, and the Learning Planet Institute. LISA is developed Under the supervision of its scientific committee, including Ariel B. Lindner, Bennett L. Leventhal, Richard Delorme, Bruno Falissard, Caroline Huron, Yasser Kazhaal, and others; a dedicated team including Anirudh Krishnakumar, Naima Page, Kseniia Konischeva, Arno Klein, and others; and key partner institutions including the Child Mind Institute, INSERM U1284, CléPsy, and the Robert Debré Hospital in Paris.
The project has received support from the French government to be deployed in 200 schools within the Académie de Créteil, Académie de Paris, Académie de Versaille, and the Mission laïque française.
LISA aims to provide stakeholders in the education of children and adolescents with evidence-based, actionable, and accessible training and guidance in the process of identifying and supporting their unique strengths and needs. As part of this effort, LISA is building a database of resources, Lisapedia.
While all Lisapedia content will be carefully written, reviewed, and validate by a scientific and editorial committee, this page represents a technological proof of concept of combining structured knowledge from field experts with generative AI to draft content, which can then be reviewed and edited by experts.
THIS CONTENT IS DISPLAYED HERE FOR DEMONSTRATION PURPOSES ONLY. IT IS NOT INTENDED TO BE USED AS A REFERENCE. SOME CONTENT MAY BE IRRELEVANT, OR EVEN OUTRIGHT FALSE. IF YOU SUSPECT A MEDICAL CONDITION, IMMEDIATLY REFER TO A TRAINED PROFESSIONAL.
This is the generated guide:
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I am a 6th grade math teacher. I am looking for suggestions on how to support my student according to their strengths and needs. You are a child and adolescent psychiatrist. Your role is to provide guidance to a 6th grade math teacher on how to support student according to their strengths and needs. My student has been assessed for the following dimension: Screen Time - managing screen-based activities (education, games, entertainment, social media): "Screens" refers to devices such as computers, television, tablets, e-readers, smartphones, and hand-held video games. Regulation of screen time requires careful planning and coordination as the use of "screens" may play crucial roles in both academic and social life. Screen time has two components: duration and content. While some materials and exposures may be safe and appropriate, other can be quite dangerous. <h3><slot data-nx-ref="value-0"></slot></h3> <slot data-nx-ref="value-0-desc"></slot> <h3><slot data-nx-ref="value-50"></slot></h3> <slot data-nx-ref="value-50-desc"></slot> <h3><slot data-nx-ref="value-100"></slot></h3> <slot data-nx-ref="value-100-desc"></slot> His/her profile is as follows: Age-appropriate use of screen-based activities: While most individuals prefer to avoid regulation of screen time and content, they understand and accept rules that are helpful in maintaining developmentally and socially appropriate online activities in terms of time and content, leading to regulation that minimizes disruption and allows for a balanced use of screen time. Create a guide that I can use and share to best support my student. The guide MUST have the following structure: 1. Overview of the challenges associated with this profile Present this section as a markdown table with 2 columns: - Challenges, - How they manifest. 2. Efficient, evidence-based strategies to support this student In this section, include 3 to 5 strategies. Each strategy must have: - A title, - A brief description and why it is efficient, - Specific implementation steps, - Parameters to monitor and adjust. Present this information in a markdown table with 4 columns. Each strategy must be sustainable and easy to implement in the classroom, and lead to this student nurturing his strengths and building resilience. 3. Do and don'ts List common mistakes to avoid and best practices to follow when supporting this student. Present this information in a markdown table with 2 columns. 4. Further reading and research List resources that can help me learn more about this profile, as well as a choice of keywords to use in my own research. Be concise and use simple language. Prefer using bullet points and/or markdown tables instead of long text paragraphs.
Here is your guide:
1. Overview of the challenges associated with this profile
Challenges | How they manifest |
---|---|
Balancing screen time | The student may struggle with spending too much time on screens for non-educational purposes, such as social media, games, or entertainment. |
Managing content | Because not all online content is age-appropriate or conducive to learning, student might need to work on filtering content without adult supervision. |
Time management | Screen activities can interfere with other important tasks, impeding academic progress and disrupting daily routine. |
2. Efficient, evidence-based strategies to support this student
Strategy Title | Description and Efficacy | Implementation Steps | Monitoring Parameters |
---|---|---|---|
Set Limits | Explicitly outline when and for how long the student can use screens. This will help regulate their usage. | Work with the student to create a schedule that includes a balance of screen time and other activities. | Monitor compliance to the schedule and adjust as needed. |
Encourage Breaks | Regular breaks from screen time can prevent fatigue and distraction. | Educate the student about the importance of breaks. Recommend regular breaks for every 20-30 minutes of screen time. | Observe if the student is taking adequate breaks and adjust if needed. |
Use Parental Controls | These tools can help regulate the content accessible to the student, ensuring it is age-appropriate. | Guide parents or caregivers in setting up these controls on the student’s device. | Review the effectiveness of the controls and adjust based on the student’s changing needs. |
Promote Screen-Free Activities | Encourage the student to engage in activities that do not involve screens, like outdoor play or reading. | Include these activities in the student's schedule. Reward them for participating. | Track the amount of time the student spends on screen-free activities and adjust if necessary. |
3. Do's and Don'ts
Do's | Don'ts |
---|---|
Do consistently remind the student of the screen time rules and enforce them. | Don’t assume that the student can manage their screen time without guidance. |
Do model good screen behavior yourself as a teacher. | Don’t punish the student excessively for not adhering to screen time rules; instead, turn it into a learning opportunity. |
Do regularly check in with the student about their screen time and activities. | Don’t neglect the importance of other engagement activities beyond screens. |
4. Further reading and research
- Websites: American Academy of Child and Adolescent Psychiatry, Common Sense Media
- Books: Screen-Smart Parenting by Jodi Gold and The Tech-Wise Family by Andy Crouch
- Keywords for your own research: "Managing screen time for preteens", "Effects of too much screen time for students", "Educational screen time for students", "Age-appropriate digital content for preteens"