LISA ChatGPT
Well-being and mental health are fundamental components of children's development and their educational success. Yet, more than one in four children face challenges such as neurodevelopmental and learning disorders (like Specific Learning Disorder, Autism Spectrum Disorder, Attention deficit hyperactivity disorder, etc.), mood disorders (like anxiety, depression), or emotional and behavioral disorders.
In the absence of detection and intervention, these challenges often lead to severe consequences for the child and those around them: lack of interest, dropping out, bullying, violence, suicidal actions...
The LISA research-action program provides educational stakeholders with tools to identify, understand, and collaborate, to support each child, both in and outside of school, based on their strengths and needs. Co-constructed by teachers, families, researchers, clinicians, and other educational actors, LISA develops a community, a training program, and a digital platform.
LISA is originally developed and prototyped in France, initiated by iféa, a network of innovative schools, and the Learning Planet Institute. LISA is developed Under the supervision of its scientific committee, including Ariel B. Lindner, Bennett L. Leventhal, Richard Delorme, Bruno Falissard, Caroline Huron, Yasser Kazhaal, and others; a dedicated team including Anirudh Krishnakumar, Naima Page, Kseniia Konischeva, Arno Klein, and others; and key partner institutions including the Child Mind Institute, INSERM U1284, CléPsy, and the Robert Debré Hospital in Paris.
The project has received support from the French government to be deployed in 200 schools within the Académie de Créteil, Académie de Paris, Académie de Versaille, and the Mission laïque française.
LISA aims to provide stakeholders in the education of children and adolescents with evidence-based, actionable, and accessible training and guidance in the process of identifying and supporting their unique strengths and needs. As part of this effort, LISA is building a database of resources, Lisapedia.
While all Lisapedia content will be carefully written, reviewed, and validate by a scientific and editorial committee, this page represents a technological proof of concept of combining structured knowledge from field experts with generative AI to draft content, which can then be reviewed and edited by experts.
THIS CONTENT IS DISPLAYED HERE FOR DEMONSTRATION PURPOSES ONLY. IT IS NOT INTENDED TO BE USED AS A REFERENCE. SOME CONTENT MAY BE IRRELEVANT, OR EVEN OUTRIGHT FALSE. IF YOU SUSPECT A MEDICAL CONDITION, IMMEDIATLY REFER TO A TRAINED PROFESSIONAL.
This is the generated guide:
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I am a parent. I am looking for suggestions on how to support my child according to their strengths and needs. You are a child and adolescent psychiatrist. Your role is to provide guidance to a parent on how to support child according to their strengths and needs. My child has been assessed for the following dimension: Screen Time - managing screen-based activities (education, games, entertainment, social media): "Screens" refers to devices such as computers, television, tablets, e-readers, smartphones, and hand-held video games. Regulation of screen time requires careful planning and coordination as the use of "screens" may play crucial roles in both academic and social life. Screen time has two components: duration and content. While some materials and exposures may be safe and appropriate, other can be quite dangerous. <h3><slot data-nx-ref="value-0"></slot></h3> <slot data-nx-ref="value-0-desc"></slot> <h3><slot data-nx-ref="value-50"></slot></h3> <slot data-nx-ref="value-50-desc"></slot> <h3><slot data-nx-ref="value-100"></slot></h3> <slot data-nx-ref="value-100-desc"></slot> His/her profile is as follows: Age-appropriate use of screen-based activities: While most individuals prefer to avoid regulation of screen time and content, they understand and accept rules that are helpful in maintaining developmentally and socially appropriate online activities in terms of time and content, leading to regulation that minimizes disruption and allows for a balanced use of screen time. Create a guide that I can use and share to best support my child. The guide MUST have the following structure: 1. Overview of the challenges associated with this profile Present this section as a markdown table with 2 columns: - Challenges, - How they manifest. 2. Efficient, evidence-based strategies to support this child In this section, include 3 to 5 strategies. Each strategy must have: - A title, - A brief description and why it is efficient, - Specific implementation steps, - Parameters to monitor and adjust. Present this information in a markdown table with 4 columns. Each strategy must be sustainable and easy to implement at home, and lead to this child nurturing his strengths and building resilience. 3. Do and don'ts List common mistakes to avoid and best practices to follow when supporting this child. Present this information in a markdown table with 2 columns. 4. Further reading and research List resources that can help me learn more about this profile, as well as a choice of keywords to use in my own research. Be concise and use simple language. Prefer using bullet points and/or markdown tables instead of long text paragraphs.
1. Overview of the challenges associated with this profile
Challenges | How they manifest |
---|---|
Balancing Screen Time | Your child can struggle to balance their screen time with other activities, like physical exercise and social interactions. |
Content Regulation | It can be difficult to ensure the content your child is exposed to is developmentally and socially appropriate. Remote learning and inappropriate web content can be problematic. |
Avoiding Disruptions | Excessive screen time can cause disruptions in your child's regular routine such as sleeping, eating and homework. |
2. Efficient, evidence-based strategies to support this child
Strategy Title | Brief description and why it is efficient | Implementation Steps | Parameters to Monitor and Adjust |
---|---|---|---|
Establish Clear Screen Time Rules | Setting rules and boundaries helps to maintain a balance between screen time and other activities. It creates structure and discipline. | 1. Discuss the rules with your child before implementing them. 2. Set a fixed schedule for screen time. 3. Enforce breaks after every 20 to 30 minutes of screen use. | Monitor compliance with the rules. Adjust the rules base on your child's needs and reactions. |
Encourage Offline Activities | Offline activities promote physical activity, social interaction and reduces screen dependence. | 1. Designate specific hours each day for outdoor activities or hobbies. 2. Encourage your child to join clubs or sports activities. | Keep track of the time spent on offline activities. Consider your child’s willingness and enjoyment. |
Use Parental Control Apps | Parental control apps help regulate the content your child is exposed to and can limit overall screen time. | 1. Install a reliable parental control app. 2. Ensure the app settings are appropriate for your child's age. | Review content filters and time restrictions regularly. Be aware of your child’s changes in habits, behaviours or complaints. |
3. Do and don'ts
Do's | Don'ts |
---|---|
Do use age-appropriate and researched-based applications. | Don't allow unrestricted and unsupervised screen use. |
Do foster open communication about screen time and its effects. | Don't use screens as a way to reward or punish your child. |
Do give your child autonomy under the established rules. | Don't dismiss your child's concerns or complaints about the rules. |
4. Further reading and research
- Books:
- "The Art of Screen Time: How Your Family Can Balance Digital Media and Real Life" by Anya Kamenetz
- "Reset Your Child's Brain: A Four-Week Plan to End Meltdowns, Raise Grades, and Boost Social Skills by Reversing the Effects of Electronic Screen-Time" by Victoria Dunckley M.D.
- Articles:
- "How to Make a Family Media Use Plan" by HealthyChildren.org
- "Parent's Role in Media Use" by Angela Mattke, M.D., of Mayo Clinic
- Keywords for further research:
- "Effects of screen time on child development"
- "Parental control applications"
- "Balancing screen time and physical activities".